REWARD PICKER
BEHAVIOUR REWARD PICKER
QUICK ACTION
PICKS ONE CLASSROOM REWARD FROM YOUR LIST.
WINNING REWARD
NO REWARD PICKED YET
READY TO SPIN
LIVE STATE
COUNT
0
LAST
—
INDEX
—
STATE
READY
STATUS
GO TO SCREEN 2 TO EDIT REWARDS
REWARD PICKER OPTIONS
REWARD INPUT + CONTROLS
PASTE • REPLACE • ADD • SHUFFLE
REWARD INPUT
ENTER = NEW LINE • CTRL/CMD+ENTER = ADD.
LIST ACTIONS
CURRENT SET
TOTAL
0
LAST
—
STATE
READY
ACTION
SPIN ON SCREEN 1
CURRENT REWARDS
CLICK A REWARD TO REMOVE IT.
REWARD PICKER LIST
REWARD LIST + RECENT WINNERS
VISIBLE LIST • HISTORY • CLASSROOM USE
CURRENT REWARDS
CLICK A REWARD TO REMOVE IT. LIST CLIPS TO FIT.
RECENT WINNERS
NO WINNERS YET.
COMMON USES
BEHAVIOUR REWARDS.
END-OF-LESSON PICKS.
CLASS INCENTIVES.
POSITIVE REINFORCEMENT.
REWARD PICKER HELP
FAQ + SEARCH
REWARD GENERATOR • CLASSROOM PICKER
FAQ
HOW DOES IT WORK? → PASTE REWARDS, THEN SPIN.
CAN I CHANGE THE LIST? → YES, REPLACE OR ADD.
CAN I SHUFFLE? → YES, SHUFFLE RANDOMISES ORDER.
WHAT IS IT GOOD FOR? → REWARDS AND INCENTIVES.
WHO USES IT
TEACHERS RUNNING CLASS REWARDS.
TUTORS CHOOSING SMALL INCENTIVES.
GROUP LEADERS PICKING PRIZES.
CLASSES USING FAIR RANDOM CHOICE.
SEARCH TERMS
behaviour reward picker
random reward wheel
class reward generator
teacher reward picker
random prize wheel classroom
reward randomiser
positive reinforcement tool
reward chooser teacher
USE CASES
POSITIVE BEHAVIOUR CHOICES.
WHOLE-CLASS REWARDS.
TABLE POINT PRIZES.
END-OF-LESSON INCENTIVES.
REWARD PICKER LINKS
RELATED LINKS + SUMMARY
CLASSROOM RANDOM TOOLS • HUB • SIBLINGS
PAGE SUMMARY
SCREEN 1 = WHEEL + RESULT.
SCREEN 2 = INPUT + LIST ACTIONS.
SCREEN 3 = FULL PRESENTATION WHEEL.
SCREEN 4 = LIST + HISTORY.
SCREEN 5 = FAQ + SEARCH TERMS.
SCREEN 6 = RELATED LINKS.
RETURN
NEXT RETURNS TO THE TOOL.
PREV FROM SCREEN 1 REACHES THIS SCREEN.
LEFT / RIGHT MOVES THROUGH ALL SCREENS.
RELATED PAGES
REWARD WHEEL
P478
STATUS
READY
EDIT REWARDS
P478/2
PASTE REWARDS
RESULT + STATE
P478/4
WINNING REWARD
NO REWARD PICKED YET
READY TO SPIN
COUNT
0
LAST
—
INDEX
—
STATE
READY
REWARD LIST
P478/5
WINNERS + HELP
P478/6
RECENT WINNERS
NO WINNERS YET.
HOW TO USE
1. ADD REWARDS ON SCREEN 2.
2. SPIN THE REWARD WHEEL.
3. USE THE WINNER AS THE CLASS PRIZE.
4. SHUFFLE WHEN YOU WANT A FRESH ORDER.
SEARCH TERMS
P478/7
behaviour reward picker
random reward wheel
class reward generator
teacher reward picker
random prize wheel classroom
reward randomiser
positive reinforcement tool
reward chooser teacher
MOBILE SCREENS ARE SPLIT TO PREVENT OVERLAP.
SCREEN 2 KEEPS THE REWARD INPUT LARGE.
FUNCTIONAL CONTROLS STAY ON TOOL SCREENS.
RELATED TOOLS
P478/8